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Installation

Muse oder Monster – Prompting for Paradise

AI chat bot

How are we dealing with AI? Are we inspired, overwhelmed, worried? For the Kulturkonferenz Ruhr 2024, Max Schweder and I created interconnected interactive digital artworks: We developed an AI chat assistant to allow visitors to reflect on AI with the AI assistant itself. Based on the conversation, the AI assistant firstly evaluates how AI is situated between the extremes of a supportive and inspiring muse and a destructive and evil monster. Secondly, the AI assistant also evaluates the user's own behaviour towards the assistant. Using their smartphones, conference participants become part of an artistic process: by interacting with the AI assistant, they generate visuals for the final performance in real time. The resulting AI-generated images are prompted by a second dedicated assistant and visually interpret the entire conversation the user had with the assistant. A sound-responsive digital art performance at the end of the conference, created and performed by Max Schweder, presents the content generated by visitors and AI assistants alike in the form of a live mashup.

A production by Save the World in collaboration with Max Schweder and Tobias Hartmann, the duo CYLVESTER for interactive digital art.

Press Release RVR Ruhr 19.09.24

Kulturkonferenz Ruhr 2024 – 19.09.24 Lichtburg Essen

Credits

AI Chatbot Development: Tobias Hartmann

Music and Sound: CYLVESTER (Tobias Hartmann, Max Schweder)

Visual Art and Interactive Performance: Max Schweder

Idea and Concept: Max Schweder, Tobias Hartmann, Nicola Bramkamp

Dramaturgy: Nicola Bramkamp (Save the World)

Scenography: Anna Tenti

Research Question Impulses: Anna Tenti

Custom Controller for Uncertain Tides

Uncertain Tides Controller

For one exhibition room of Uncertain Tides I designed and built a custom controller (in collaboration with Max Schweder and Alexander Rechberg). It allows visitors to the exhibition to simulate the increase in the concentration of CO2 in the atmosphere. The higher the amount of CO2 in ppm set by the user, the more drastic and uncertain is the climate change scenario displayed on the eight screens of the installation.

opening 14.06.24 Antwerp (NL)

Credits

Concept: Tobias Hartmann and Max Schweder (CYLVESTER)

Controller design and building: Tobias Hartmann

ESP32 Hardware and Code: Alexander Rechberg

LED Visuals: Max Schweder

Video Installation Setup (Sofware/Hardware): Max Schweder

Laser Cutting and 3D Printing Supported by Friedrich Böll.

Sound Installation for Mutter*sein – eine vielstimmige Sammlung

Muttersein_C_Jelena_Ilic

For the project Mutter*sein - eine vielstimmige Sammlung by Eva-Maria Baumeister and team I designed and built an 8-channel Ambisonic sound system. A cubic loudspeaker layout allows visitors to be surrounded by voices and interviews coming from different directions as they walk through the exhibition.

In addition to this sonic layer, I developed two 8-channel interactive sound installations. These installations were built into the shelves on which individual objects were displayed. Visitors were invited to pick up certain objects, which started an interview recording related to that object beeing played back to the visitor until they put the object back in it's place on the shelf.

06.03.25 – 09.03.25 @ Freies Werkstatt Theater Köln

06.06.24 – 28.07.24 @ Rautenstrauch-Joest Museum Köln

12.05.24 – 15.05.24 @ Freies Werkstatt Theater Köln

Press

"Muttersein" ist eine entgrenzende Erfahrung: körperlich und emotional. Unsichtbare Care-Arbeit, Denken und Fühlen im Tausch für geringe gesellschaftliche Anerkennung. Welche Geschichten erleben Frauen im Hinblick auf das Muttersein und die damit verbundenen Projektionen? Muttersein versammelt die vielstimmigen Erfahrungen von Frauen und gibt ihren Geschichten und diversen Realitäten Raum.

Es entsteht eine Sammlung von Dingen und Erzählungen, die das Alltägliche wichtig nimmt: Einkaufszettel, Stundenpläne, Tagesabläufe, Familienfotos, Alltägliches und Außergewöhnliches - das Banale, das Erschöpfende, das Glücklich-Machende und das Sinnvolle der Fürsorgearbeit. Eröffnet wird die Ausstellung im Rautenstrauch-Joest-Museum (RJM) von einem Chor, der das Muttersein in unserer Gesellschaft betrachtet, kommentiert und selbst zu einer Sammlung von Zuschreibungen, Beobachtungen und Erlebtem wird – mal zärtlich, mal böse und mit notwendigem Witz.

Das Team um Eva-Maria Baumeister kreierte eine audiovisuelle Ausstellung, die akustisch, haptisch und visuell Geschichten von Mutter*schaft erzählt. Die Installation aus Interviewausschnitten, Alltagsgegenständen und einer raumgreifenden Textilskulptur ist individuell erkundbar und lädt ein, in den Erzählungen zu verweilen und sich mit diesen zu verbünden. Dafür schallen O-Töne im Raum und aus einigen ausgestellten Objekten: So wird beispielsweise aus einem Knäuel aus Gummibändern erzählt, wie die Mutter den Familienalltag ebenso zusammenhält, wie das Gummiband die Brotdosen ihrer Kinder.

Robert Baumanns (Full Article: Stadt Köln - Amt für Presse- und Öffentlichkeitsarbeit)

Credits

SOUNDDESIGN (Ambisonic Sound Installation & Interactive Multichannel Sound Installation): Tobias Hartmann, production by CYLVESTER.

CHOR: Monika Immekus, Rosanna Derenbach, Anthea Heyner, Jana Hiß, Selen Beyza Inam, Jane Dunker, Kira Bogdashkina, Malina Schäfler, Annika Spiegelberg, Janine Schnabel, Paula Pavel, Dr. Annika Fernández Gonzalo, Amrei Aßent, Ines Langel, Katharina Busch, Lisa Huhn, Anna Grossberger

REGIE / KONZEPTION: Eva-Maria Baumeister

DRAMATURGIE / KONZEPTION / TEXT: Sibylle Dudek

AUSSTATTUNG: Theresa Mielich

CHORLEITUNG: Julia Klomfass

THEATERPÄDAGOGIK: Lenn Brokinkel

PROJEKTASSISTENZ: Maike Gräf

Eine Koproduktion des freien Werkstatt Theaters, des Sommerblut Kulturfestivals, des Rautenstrauch-Joest Museums und der Studiobühne Köln.

Gefördert vom Ministerium für Kultur und Wissenschaft des Landes Nordrhein-Westfalen, durch das Kulturamt der Stadt Köln und den Fonds Darstellende Künste/Produktionsförderung. Mit Unterstützung des Frauenkulturbüros NRW und ON – Neue Musik Köln.

Title Foto: Jelena Ilic

Have a Great Day – ChatGPT talking to ChatGPT

Have a Great Day is a series of conversations between ChatGPT 4 and ChatGPT 4 using the same account on two different devices: Have a great day: Hello was initiated by speaking the singel word »Hello«. The version Have a Great Day: Perseverance was started by the phrase: »Please start talking about something«. And the third recording - Have a Great Day: Conversation with you - was initiated by the given sentence: »Have an ongoing conversation with another AI«.

Have a Great Day: Hello was featured during the panel talk Automatensprache versus menschliche Sprache: Was macht uns aus? by Claudia Hamm and Monika Rink at Leipziger Buchmesse 2024 (Halle 4, Stand C403) and was presented by Prof. Dr. Florian Hollerweger in his talk Code as Music – Music as Code at GfM Symposium 2024.

Credits

Concept and Development: Tobias Hartmann

Language Model: GPT4

App: ChatGPT iOS App

SHAME - European Stories

For SHAME - European Stories (by Justice Initiative EU and Umsteuern! Robin Sisterhood e.V.) I developed a web application that allows project members to do interactive projection mapping to show portraits of the SHAME exhibition series. This approach to interactive digital art decouples the mapping performance from the developing artist, making it more community-oriented and sustainable by empowering project members and affiliates to perform autonomously. The premiere at the Platz der Kinderrechte and the Brüsseler Platz in Cologne was powered by ALL YOUR BASE.

justice-initiative.eu/exhibition

justice-initiative.eu

um-steuern.org

allyourbase.art

Credits

Concept and Development: Tobias Hartmann

Technical Support: Dennis Aycicek

Video: Fabian Klein

allyourbase.art

made with cables.gl

you:ATLAS

In Greek mythology, Atlas shoulders the firmament and has a firm grip on its elements. But what would the titan do if he could suddenly playfully control all the lights in the sky and even the sounding spheres of the universe? you:ATLAS is a reactive audio-visual installation inspired by this thought. For a while, a person can take on the role of the titan and get hold of a visual and acoustic sphere that surrounds all visitors. With their movements and gestures they directly shape and form the virtual firmament of light, interactive projections and reactive spatial sound.

Comissioned by DARK Festival 2021 for Auferstehungskirche Arnsberg.

lichtforumnrw.de

Credits

Concetpt and Development: Max Schweder and Tobias Hartmann

Audio and Interaction: Tobias Hartmann

Visuals, Light and Interaction: Max Schweder

Assistance and Documentation: Mario Simon

Transformation – Westring22

The artist collective “Westring 22” transformed the building at Westring 22 in Bochum into an experiential, multimedia, interactive, audiovisual, and evolving installation called TRANSFORMATION in the summer of 2020.

Transformation – Westring22 emphasises and thematises the transition of the building at Westring 22 from one phase of its existence to the next. Like the city of Bochum, the building itself is in a state of flux. This change, however, is not meant to go unnoticed, but to be illuminated and clarified. The participatory audio-visual installation Transformation – Westring22 allows visitors to become part of this transformation.

Credits

Project management, concept, and interactive visualization: Max Schweder

Audio Coding, Reactive Binaural Audio Installation, Realtime Audio Streaming: Tobias Hartmann

Concept, mentoring, and visualization: Mario Simon

Installation: Natalja Hipke

Technical realization: Dominik Bay

Technical Realisation: Aline Wyrwich

ALL YOUR BASE

ALL YOUR BASE is an audio-visual installation, a mobile tactical tool for creating reactive and interactive audio-visual art in public places and urban spaces. Everything needed for interactive audio-visual art made mobile.

Developed and premiered during CityLeaks Urban Art Festival 2021.

allyourbase.art

Credits

Concept and Development: Max Schweder and Tobias Hartmann

Cart Construction: Lukas Pleß

Partners:

Internet provided by congstar & sipgate.

AnAlog AV Art fAbrik

Interactive audio-visual installation in collaboration with Remmy Canedo.

AnAlog AV Art fAbrik is an interacitve installation and was rewarded with the 1st Price of the International LANXESS Composition Competition of the Acht Brücken Festival 2014. The installation was on display at Philharmonie Köln. AnAlog AV Art fAbrik is an all analogue audio/visual art production place where the audience has to work at different machines to create art:

  • riding the bike to produce electricity and run video signals
  • playing with tape heads on a huge magnetic tape to create music
  • working with DIY video mixers to manipulate the signal routing of 5 video channels
Credits

Concept and Idea: Remmy Canedo, Tobias Hartmann

Building: Remmy Canedo, Tobias Hartmann

DIY analog audio-visual-devices: Remmy Canedo, Tobias Hartmann

Cage was a n00b

cage was a n00b is an interactive audio-visual installation. While playing table soccer, the movement of the ball is tracked in realtime. The reactive sound is following the movement of the ball within a 4 channel surround audio system. The visuals are triggered by kicking the ball.

cage was a n00b was on display at:

  • Acht Brücken Festival Cologne 2012 & 2013
  • Platine Festival Cologne 2013
  • MH Stuttgart 2013
  • HEK Basel 2014
  • MU Eindhoven 2014
Credits

Concept by: Remmy Canedo, Sergej Maingardt, Tobias Hartmann

Visuals and code: Remmy Canedo

Audio content and installation building: Tobias Hartmann

Audio content: Sergej Maingardt

Verortung

verortung is an audio installation containing an electronic composition for 2 mono channels on dubplate vinyl, played back via 12 channel surround panning. Premiered and on display at Kolumba Köln (2012).

Credits

Composition & Installation: Tobias Hartmann