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2023

Spatial Audio for cables.gl

Uncertain Tides Controller

For cables.gl, a versatile, highly accessible and free online and offline visual programming tool, I developed Spatial Audio (or 3D Audio) Operators. These are ready-to-use code snippets written in JavaScript that allow users to work with spatial audio in web or offline projects without coding!

To get started, create a cables account and join the Spatial Audio Team linked below to use the operators:

cables.gl/team/spatialaudio

Credits

Spatial Audio OPs: Tobias Hartmann

cables.gl: undev.studio

Have a Great Day – ChatGPT talking to ChatGPT

Have a Great Day is a series of conversations between ChatGPT 4 and ChatGPT 4 using the same account on two different devices: Have a great day: Hello was initiated by speaking the singel word »Hello«. The version Have a Great Day: Perseverance was started by the phrase: »Please start talking about something«. And the third recording - Have a Great Day: Conversation with you - was initiated by the given sentence: »Have an ongoing conversation with another AI«.

Have a Great Day: Hello was featured during the panel talk Automatensprache versus menschliche Sprache: Was macht uns aus? by Claudia Hamm and Monika Rink at Leipziger Buchmesse 2024 (Halle 4, Stand C403) and was presented by Prof. Dr. Florian Hollerweger in his talk Code as Music – Music as Code at GfM Symposium 2024.

Credits

Concept and Development: Tobias Hartmann

Language Model: GPT4

App: ChatGPT iOS App

Sprung in die Zeit

SprungInDieZeit

Together with Max Schweder I deveolped the interactive WebApp with interactive spatial audio for Sprung in die Zeit – an intermedia art experience by artist Elias Wessel, composer Natalia Kiës and their collaborators. They describe it as »the intersection of art, music and technology, embodied in 42 abstract photographs and corresponding sound compositions«. The work traces an interest in complex medial structures to aesthetic concepts developed by Elias Wessel and Natalia Kiës in close collaboration between 2014 and 2022.

experience.sprungindiezeit.com

sprungindiezeit.com

Credits

Concept and Development: Max Schweder & Tobias Hartmann (CYLVESTER)

Reactive Spatial Audio Development: Tobias Hartmann

Full list of credits: sprungindiezeit.com

made with cables.gl

SHAME - European Stories

For SHAME - European Stories (by Justice Initiative EU and Umsteuern! Robin Sisterhood e.V.) I developed a web application that allows project members to do interactive projection mapping to show portraits of the SHAME exhibition series. This approach to interactive digital art decouples the mapping performance from the developing artist, making it more community-oriented and sustainable by empowering project members and affiliates to perform autonomously. The premiere at the Platz der Kinderrechte and the Brüsseler Platz in Cologne was powered by ALL YOUR BASE.

justice-initiative.eu/exhibition

justice-initiative.eu

um-steuern.org

allyourbase.art

Credits

Concept and Development: Tobias Hartmann

Technical Support: Dennis Aycicek

Video: Fabian Klein

allyourbase.art

made with cables.gl

Digital Audio, Sampling und die Rechte von UrheberInnen

Der Themenkomplex Sampling und Urheberrecht wird entlang des Prozesses »Metall auf Metall« thematisiert und reflektiert des Verfahren in Bezug auf den Ansatz, sich in juristischen Verfahren an systemisch reflektierter medizinischer Diagnostik zu orientieren.

Buch in Veröffentlichung. Online hier lesen:

text.hartmanntobias.de/digitalaudiounddierechtevonurheberinnen

slides.hartmanntobias.de/2023-hfmt-ringvorlesung

Cite

Hartmann, Tobias (2023): »Digital Audio, Sampling und die Rechte von UrheberInnen«.

Elektro wie? Akustik wo? Jazz was?

Elektronische Klangerzeuger sind im Jazz schon lange keine Seltenheit mehr. Doch was erwartet eine*n, wenn das Festivalprogramm eine mit Live-Samples, elektronika oder Synthesizer besetzte Band ankündigt? Dieser Artikel gibt erste Hinweise und lädt dazu ein, selbst weiter zu recherchieren.

https://hartmanntobias.de/assets/pdf/ZettBe23_72dpi_hartmann.pdf

Cite

Hartmann, Tobias (2023): »Elektro wie? Akustik wo? Jazz was?«, in: zettbe: Das Magazin zum JazzFest Bonn. Nr. 7, S. 28-31.

Sampling: Künstlerische Praxis und Forschungsprozess

Der Beitrag reflektiert, inwiefern die künstlerische Praxis des Sampling ein Forschungsprozess ist.

text.hartmanntobias.de/SamplingKunstpraxisUndForschung

Cite

Hartmann, Tobias (2023): »Sampling: Künstlerische Praxis und Forschungsprozess«, in: Magazin der Kunsthochschule für Medien Köln. Nr. 1: a river doesn't need a name. Köln: Verlag der Kunsthochschule für Medien Köln. S. 90 – 94. ISBN: 978-3-942154-64-2.